Exploring LCD Displays and Arduino UNO

Exploring LCD Displays and Arduino UNO

Summary

Dive into the world of LCD displays and Arduino UNO with our latest blog! From unravelling LCD basics and pinouts to seamlessly integrating them with Arduino UNO, we've got you covered. Learn to code LCD displays, showcase custom characters, and unlock endless creative possibilities. Discover how to build a digital thermometer, create a simple calculator, and more. Unleash your inner maker with this ultimate guide. Don't miss out - embark on a journey of tech and creativity today!

Introduction:

In the world of electronics tinkering and creative projects, few things capture the imagination like the combination of LCD displays and Arduino microcontrollers. LCDs, or liquid crystal displays, are the artist's canvas of the electronics industry. They serve as the unique conduits that transform data into attractive images. bridging the gap between analogue and digital information. Together with the creativity of the Arduino board, these adaptable displays open up an explosion of colourful ideas. Get ready to take a tour through the fundamentals of LCD displays and their smooth integration with Arduino, and look at fascinating projects that will motivate your inner creator. When combined with the adaptable Arduino platform, these displays transform into dynamic canvases that enable you to exhibit data, communicate with users, and bring your ideas to reality.

An LCD display is a compact digital screen that can show simple words and symbols. Think of it as a tiny signboard with two rows, each fitting about 16 letters or numbers. With Arduino's compatibility and programming capabilities, we can easily interface with LCD displays to create interactive and visually appealing projects. LCD displays offer a wide range of applications, from simple digital clocks and temperature displays to more complex projects like menu systems and gaming consoles. The ability to control the amount of light passing through the liquid crystals allows for high contrast and sharp images on the display. Whether you are a student or a hobbyist, Arduino's compatibility to interface with LCD displays opens up multiple opportunities for innovative and interactive projects.

This guide is your pathway to unlocking the potential of LCD displays when teamed up with Arduino. We will take you on an exciting journey through this blog, tell you about the pin configuration of an LCD display, show you how to integrate an LCD display with an Arduino UNO, and go through some interactive projects like Digital Thermometer and clock.

 

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Understanding LCD Displays:

LCD screens come in a wide variety of shapes and sizes, including the complicated 16x2 and 16x4 variations that we're now investigating. Within the realm of both 16x2 and 16x4 displays, their number labels simply capture the core of their unique characteristics. Imagine a screen that is separated into neat rows and columns, similar to a large window with delicately framed panes. These displays may be connected in either 4 bit or 8-bit mode. Since 4-bit wiring requires four fewer wires than 8-bit wiring, 4-bit wiring is typically recommended for LCD wiring. For the purposes of this tutorial, we will connect the LCD in 4-bit mode.

The 16x2 layout demonstrates its strength by enabling the display of an arrangement of 16 characters spread over two rows, creating a canvas that is both concise and versatile. The 16x2 LCD refers to a liquid crystal display that can display 16 characters in a layout spread over two rows. It is commonly used in various applications due to its compact yet versatile design. Similarly, the 16x4 LCD can display 16 characters in a layout spread over four rows, providing even more flexibility in displaying information. Both the 16x2 and 16x4 LCDs can be connected using either 4 bit or 8-bit mode, with the former being recommended for its simpler wiring requirements.

 

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Pinout:

In order to better understand each pin's function and role on a typical 16x2 character LCD display, let's look at the following:

Positive Supply (+5V or VCC):

The positive supply pin is where the display gets its power. It connects to the positive side of the power supply, often around +5 volts. This voltage powers the internal circuits and segments of the LCD.

Ground (GND):

This pin is connected to the negative power supply to complete the electrical circuit. By providing a reference point for the display's voltage, it ensures that everything operates smoothly.

Contrast Control (V0):

The contrast control pin is a bit like a dimmer switch for the characters on the screen. By applying a voltage to this pin, you can make the characters darker or lighter, increasing visibility based on your preference.

Register Select (RS):

RS is like a communication filter. When it's set to 0, the data you're sending is treated as a command, telling the LCD what to do (like "go to the next line"). When set to 1, the data is seen as text to display. It's like distinguishing between giving orders and sharing information.

Read/Write (RW):

This pin indicates whether you're reading from or writing to the display. In most applications, it's set to writing mode (0) because reading from the display isn't as common. When set to writing mode, you can send commands or text data to the LCD. However, if you set it to reading mode (1), you can retrieve data from the display, such as the current position of the cursor or the status of the display.

Enable (E):

The pin E (enable) represents the sending button. The display will be alerted when you pulse this pin: "Hey, I'm sending you something!" It is a signal that instructs the display to process any incoming data that is present on the data pins.

Data Pins (D0-D7):

These pins are the communication lanes. They carry the actual data, such as letters, numbers, or even graphical patterns. The data pins are responsible for carrying the bits of information that make up the content displayed on the screen. These data pins work in conjunction with the enable pin to ensure that the incoming data is processed correctly and accurately displayed on the screen.

Backlight Control (A and K):

If your display has a backlight, these pins manage its lighting. The "A" pin connects to the positive side of the backlight, while the "K" pin connects to the negative side. This setup lets you control when the backlight shines, increasing visibility in darker environments.

 

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Integrating the LCD Displays with Arduino UNO:

The interfacing of an LCD display with the Arduino UNO is a straightforward process that allows you to display text and graphics on the screen. The Arduino UNO has a limited number of digital pins, so it's important to use them efficiently when connecting an LCD display. One common type of LCD display used with the Arduino UNO is the 16x2 LCD module, which has 16 columns and 2 rows of characters. To integrate the Arduino UNO with an LCD display, first make sure that each pin is connected on the breadboard correctly, and then place the LCD screen and potentiometer on that breadboard.

 


To power the LCD and backlight, attach the positive (5V) and negative (GND) Arduino pins to the respective power rails on the breadboard. Connect the LCD's pins 2 and 15 to the positive power supply and pins 1 and 16 to the negative power supply, respectively. Connect LCD Pin 3 to the centre pin of the potentiometer to adjust the contrast, then connect the remaining pins of the potentiometer to the GND and 5V terminals. For register selection, connect LCD Pin 4 to Arduino Pin 12, LCD Pin 5 to GND, and LCD Pin 6 to Arduino Pin 10 for data enabling. Use the four-bit LCD's data pins 4, 5, 6, and 7 to connect to Arduino pins 5, 4, 3, and 2, respectively. Once all the connections are made, upload the code to the Arduino, and you should see the LCD display come to life with adjustable contrast.

 

read more : Arduino Uno Pin Diagram: A Complete Guide

LCD Arduino Code:

After doing the connection of Arduino UNO and LCD display, let’s go to learn the programming with LCD display. Here are some example codes for printing “Hello world!”, displaying custom Character and

Printing “Hello world”:


#include 

const int rs = 12, en = 11, d4 = 5, d5 = 4, d6 = 3, d7 = 2;

LiquidCrystal lcd(rs, en, d4, d5, d6, d7);



void setup() {

// set up the LCD's number of columns and rows:

lcd.begin(16, 2);

// Print a message to the LCD.

lcd.print("Hello, world!");

}



void loop() {

lcd.setCursor(0, 1);

// print the number of seconds since reset:

lcd.print(millis() / 1000);

}

Displaying Custom Character:


#include 

LiquidCrystal lcd(12, 11, 5, 4, 3, 2);



// make some custom characters:

byte heart[8] = {

0b00000,

0b01010,

0b11111,

0b11111,

0b11111,

0b01110,

0b00100,

0b00000

};



byte smiley[8] = {

0b00000,

0b00000,

0b01010,

0b00000,

0b00000,

0b10001,

0b01110,

0b00000

};



byte frownie[8] = {

0b00000,

0b00000,

0b01010,

0b00000,

0b00000,

0b00000,

0b01110,

0b10001

};



byte armsDown[8] = {

0b00100,

0b01010,

0b00100,

0b00100,

0b01110,

0b10101,

0b00100,

0b01010

};



byte armsUp[8] = {

0b00100,

0b01010,

0b00100,

0b10101,

0b01110,

0b00100,

0b00100,

0b01010

};



void setup() {

lcd.begin(16, 2);

lcd.createChar(0, heart);

lcd.createChar(1, smiley);

lcd.createChar(2, frownie);

lcd.createChar(3, armsDown);

lcd.createChar(4, armsUp);

lcd.setCursor(0, 0);

lcd.print("I ");

lcd.write(byte(0));

lcd.print(" Arduino! ");

lcd.write((byte)1);

}



void loop() {

lcd.setCursor(4, 1);

lcd.write(3);

delay(2000);

lcd.setCursor(4, 1);

lcd.write(4);

delay(2000);

}

Crafting with LCD Displays:

As we navigate through the pin description, we see the connection between the Arduino and LCD display and see text and characters on the LCD display. Now, it's time to unlock the power of these displays with some projects combining technology and creativity. One exciting project idea is to create a digital thermometer using an Arduino, an LM35 temperature sensor, and an LCD display. By uploading the code onto the Arduino, we can display the temperature on the LCD screen. Another project could be designing a simple calculator using the LCD screen and keypad. After interfacing the keypad and LCD display with the Arduino, we can make a calculator that can perform simple calculations.

 

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Digital thermometer:

In this project, we integrate the LM35 temperature sensor with Arduino to make a digital thermometer that measures the temperature and displays the measured temperature directly on the LCD display. Connect the LCD display to the Arduino UNO, and then connect the LM35 sensor pin to the Arduino UNO as mentioned in the diagram below. After uploading the code onto the Arduino board, the measured temperature was shown on the LCD display.

 

 

Component Required:

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Program:


#include 

LiquidCrystal lcd(12, 11, 5, 4, 3, 2);

#define LM35_sensor A0

byte degree[8]={

0b00011,

0b00011,

0b00000,

0b00000,

0b00000,

0b00000,

0b00000,

0b00000

};



void setup() {

lcd.begin(16,2);

lcd.createChar(1, degree);

lcd.setCursor(0,0);

lcd.print(" DIGITAL ");

lcd.setCursor(0,1);

lcd.print(" THERMOMETER ");

delay(2000);

lcd.clear();



}



void loop() {

float analog_read = analogRead(LM35_sensor);

float temp = analog_read/2.046 ;

delay(10);

lcd.clear();

lcd.setCursor(2,0);

lcd.print("TEMPERATURE");

lcd.setCursor(4,1);

lcd.print(temp);

lcd.write(1);// READ ASCII VALUE

lcd.print("C");

delay(1000);

}

Simple calculator:

In this project, we will build our own calculator with Arduino and LCD display. The calculator will have basic mathematical operations such as addition, subtraction, multiplication, and division. The Arduino will be configured to accept input from the keypad and show the outcome on the LCD screen. This project will provide us with practical experience with electronics and programming and help us understand how a calculator works.

 



Connect the LCD display and keypad with the Arduino Uno according to the given diagram and upload the code. After uploading the code to the Arduino UNO, you can do a simple calculation using it.

Component Required:

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Program:


#include 

#include 

LiquidCrystal lcd(13, 12, 11, 10, 9, 8); // setting the expander address, number of lcd columns, number of lcd rows

long first = 0;

long second = 0;

double total = 0;

int posit = 0 ;

char customKey;

const byte ROWS = 4;

const byte COLS = 4;



char keys[ROWS][COLS] = { // define keypad equivalents

{'1','2','3','+'},

{'4','5','6','-'},

{'7','8','9','*'},

{'C','0','=','/'}

};

byte rowPins[ROWS] = {7 ,6 ,5 ,4}; // connect rows from keypad to Arduino

byte colPins[COLS] = {3, 2, 1, 0}; // connect columns from keypad to Arduino



Keypad customKeypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS); // class Keypad instance initialization



void setup(){

lcd.begin(16,2);

lcd.setCursor(0,0);

lcd.print("Baisc Calculator");

lcd.setCursor(4,1);

lcd.print("Arduino");

delay(2000);

lcd.clear(); //clears the LCD screen and positions the cursor in the upper-left corner.

}

void loop()

{

customKey = customKeypad.getKey();

switch(customKey)

{

case '0' ... '9': // get first value for calculation

lcd.setCursor(0,0);

first = first * 10 + (customKey - '0');

lcd.print(first);

posit++;

break;



case '+':

first = (total != 0 ? total : first);

lcd.setCursor(posit,0);

lcd.print("+");

posit++;

second = SecondNumber(); // get second number

total = first + second;

lcd.setCursor(1,1);

lcd.print(total);

first = 0, second = 0; // reset the values

posit=0;

break;



case '-':

first = (total != 0 ? total : first);

lcd.setCursor(posit,0);

lcd.print("-");

posit++;

second = SecondNumber();

total = first - second;

lcd.setCursor(1,1);

lcd.print(total);

first = 0, second = 0;

posit=0;

break;



case '*':

first = (total != 0 ? total : first);

lcd.setCursor(posit,0);

lcd.print("*");

posit++;

second = SecondNumber();

total = first * second;

lcd.setCursor(1,1);

lcd.print(total);

first = 0, second = 0;

posit=0;

break;



case '/':

first = (total != 0 ? total : first);

lcd.setCursor(posit,0);

lcd.print("/");

posit++;

second = SecondNumber();

lcd.setCursor(1,1);



second == 0 ? lcd.print("Error") : total = (float)first / (float)second;



lcd.print(total);

first = 0, second = 0;

posit=0;

break;



case 'C':

total = 0;

first = 0;

second = 0;

posit = 0;

lcd.clear();

break;

}

}



long SecondNumber()

{

while( 1 )

{

customKey = customKeypad.getKey();

if(customKey >= '0' && customKey <= '9')

{

second = second * 10 + (customKey - '0');

lcd.setCursor(posit,0);

lcd.print(second);

}

if(customKey == 'C') {

total = 0;

first = 0;

second = 0;

posit = 0;

lcd.clear();

break;

}

if(customKey == '='){

lcd.setCursor(0,1);

lcd.print("=");

posit = total;

lcd.clear();

lcd.setCursor(0,1);

lcd.print("=");

break;

}

}

return second;}

Conclusion:

In the world of electronics, combining LCD displays with Arduino brings data to life in creative ways. With the help of Arduino's programming skills, LCD displays transform data into graphics that are interactive. We've looked at the pin details of the LCD display, how to integrate the LCD display with the Arduino Uno, and explored some amazing projects. We have witnessed the combination of technology and creativity on this electronic canvas with projects like a digital thermometer and a simple calculator.

In this blog, we will delve deeper into the possibilities that arise when combining LCD displays with Arduino. From learning about the LCD displays, we learn how they work with Arduino, the connection between both, and the programming capabilities of LCD displays using Arduino to see amazing messages and characters.

 

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Frequently Asked Questions

1. How to use LCD display using Arduino?

Using an LCD display with Arduino can be a great way to add extra visual feedback and control when dealing with embedded projects. With the right components, such as an I2C bus connecting your microcontroller board to your display module, wiring up LCD screens has never been easier! 
To begin with, you will need some basic supplies. These include An Arduino Uno or Mega (or any compatible board), breadboard(s) for prototyping purposes and jumper wires along with a power supply either by battery/USB socket connection depending on what kind of project you are doing. You should also have two data cables known as GPIO connectors – these carry essential signals from the microcontroller into the device being controlled and vice versa. It is important that all of this hardware is correctly connected before attempting to use it in conjunction with our programmable environment so please take time to double-check setup first!  
You then move on to selecting which type of display would best suit your needs - traditionally most people opt for small character types but if you require more than just text there are a wide selection available including graphical models capable of displaying images too – we’d recommend researching online beforehand try to get one within budget while still meeting requirements needed overall design success perfectly every time comfortably without fuss eventually each step taken gets closer goal achievement at end journey. 

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2. Can Arduino run LCD display?

Arduino can run an LCD display, making it easier and quicker to create dynamic visual content. Its ease of use makes Arduino ideal for projects that require quick prototyping or want instantaneous feedback on their components. The programming language is well-structured and user-friendly, so you don't need any specialized skills to get started tinkering with the technology behind a complex system like running an LCD display from your Arduino board. In addition, because its open source environment encourages collaboration between users there's support available online if ever guidance needed too! Get creating now - the possibilities are limitless when working with this powerful hardware/software combo.

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3. How does a LCD display work?

LCD (liquid crystal display) is a technology used in flat panel displays that utilizes liquid crystals to rotate light passing through them. To produce an image, LCDs employ two sheets of polarizing material with a liquid crystal solution between them. An electrical current passes through the liquid causing it to twist or untwist and this polarization causes either light or dark pixels on the screen depending on how much voltage has been applied at each point across the screen. The result is a high-contrast picture without flickering making LCD ideal for laptops, TVs, monitors as well as many small-scale devices such as digital cameras and mobile phones amongst others its vibrant colours make it perfect for advertising use too!

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